3ds max script for faking image based lighting
based on the ideas of the fantastic “Area Light” script of J. Thorngren (http://www.trinisica.com/)
features:
- completely animatable vertex lights
- modifier applicable to any mesh creating a freeSpot at every vertex position, oriented to vertex normal or object orientation alternatively
- color lights by either a pickable color or image put in the diffuse slot of the object’s material
todos:
- improve stability
- improve ergonomics
- implement save/load routines
- orientation update while manipulating geometry in modifierstack (until now you have to scrub to the next frame on the timeline or play the animation to update correctly)