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<channel>
	<title>kaipirinha.com</title>
	<link>http://www.kai-wolter.com</link>
	<description>Just another WordPress weblog</description>
	<pubDate>Mon, 18 May 2009 12:40:11 +0000</pubDate>
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	<language>en</language>
			<item>
		<title>Fluid solving</title>
		<link>http://www.kai-wolter.com/resources/xsi/fluid-solving</link>
		<comments>http://www.kai-wolter.com/resources/xsi/fluid-solving#comments</comments>
		<pubDate>Sat, 14 Jun 2008 20:52:20 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[XSI]]></category>

		<category><![CDATA[Research]]></category>

		<guid isPermaLink="false">http://www.kai-wolter.com/resources/xsi/fluid-solving</guid>
		<description><![CDATA[An effect shot required fluid motions in a weight map so I implemented a basic fluid solver.
The video shows a 2D fluid solver realized as a weight map operator in XSI. The source density is injected by a distance map (see locator).
The vector field is influenced by a noise field.
]]></description>
			<content:encoded><![CDATA[<p>An effect shot required fluid motions in a weight map so I implemented a basic fluid solver.<br />
The video shows a 2D fluid solver realized as a weight map operator in XSI. The source density is injected by a distance map (see locator).<br />
The vector field is influenced by a noise field.<br />
 <a href="http://www.kai-wolter.com/resources/xsi/fluid-solving#more-58" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.kai-wolter.com/resources/xsi/fluid-solving/feed/</wfw:commentRss>
		</item>
		<item>
		<title>An Ocean for XSI&#8230;</title>
		<link>http://www.kai-wolter.com/resources/xsi/ocean-in-xsi</link>
		<comments>http://www.kai-wolter.com/resources/xsi/ocean-in-xsi#comments</comments>
		<pubDate>Fri, 02 May 2008 09:12:18 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[XSI]]></category>

		<category><![CDATA[Research]]></category>

		<guid isPermaLink="false">http://www.kai-wolter.com/resources/xsi/ocean-in-xsi</guid>
		<description><![CDATA[Currently I am working on an implementation of Jerry Tessendorf&#8217;s algorithm for creating realistic looking ocean surfaces in XSI.

]]></description>
			<content:encoded><![CDATA[<p>Currently I am working on an implementation of Jerry Tessendorf&#8217;s algorithm for creating realistic looking ocean surfaces in XSI.<br />
<img src="http://www.kai-wolter.com/KP_Ocean.jpg"/><br />
 <a href="http://www.kai-wolter.com/resources/xsi/ocean-in-xsi#more-56" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.kai-wolter.com/resources/xsi/ocean-in-xsi/feed/</wfw:commentRss>
		</item>
		<item>
		<title>KP_PostMaterial</title>
		<link>http://www.kai-wolter.com/resources/kp_postmaterial</link>
		<comments>http://www.kai-wolter.com/resources/kp_postmaterial#comments</comments>
		<pubDate>Fri, 28 Mar 2008 01:38:20 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Resources]]></category>

		<category><![CDATA[XSI]]></category>

		<category><![CDATA[Research]]></category>

		<guid isPermaLink="false">http://www.kai-wolter.com/uncategorized/kp_postmaterial</guid>
		<description><![CDATA[
Inspired by a paper about ilumination for cell animation I have written a plugin for XSI&#8217;s FX-Tree to map a texture onto a rendered image based on its normal map.
This way you can add or rather paint in light effects (especially rim lights) in post (see video below).
]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.kai-wolter.com/videos/kp_postmat_logo.jpg"/></p>
<p>Inspired by a paper about <a target="_blank" href="http://portal.acm.org/citation.cfm?id=508530.508538&#038;coll=ACM&#038;dl=ACM&#038;type=series&#038;idx=SERIES963&#038;part=series&#038;WantType=Proceedings&#038;title=NPAR">ilumination for cell animation</a> I have written a plugin for XSI&#8217;s FX-Tree to map a texture onto a rendered image based on its normal map.<br />
This way you can add or rather paint in light effects (especially rim lights) in post (see video below).<br />
 <a href="http://www.kai-wolter.com/resources/kp_postmaterial#more-55" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.kai-wolter.com/resources/kp_postmaterial/feed/</wfw:commentRss>
		</item>
		<item>
		<title>KP_PointCacheReader for Maya</title>
		<link>http://www.kai-wolter.com/resources/maya/maya_pc_reader</link>
		<comments>http://www.kai-wolter.com/resources/maya/maya_pc_reader#comments</comments>
		<pubDate>Mon, 09 Jul 2007 12:49:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Maya]]></category>

		<guid isPermaLink="false">http://www.kai-wolter.com/resources/maya/kp_pointcachereader-for-maya</guid>
		<description><![CDATA[The reader is now part of the KP_PointCache plugin.
]]></description>
			<content:encoded><![CDATA[<p>The reader is now part of the <a href="http://www.kai-wolter.com/resources/maya/maya_pc_tools">KP_PointCache plugin</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kai-wolter.com/resources/maya/maya_pc_reader/feed/</wfw:commentRss>
		</item>
		<item>
		<title>KP_PointCacheTools 2.5 for XSI</title>
		<link>http://www.kai-wolter.com/resources/xsi/kp_pc_xsi</link>
		<comments>http://www.kai-wolter.com/resources/xsi/kp_pc_xsi#comments</comments>
		<pubDate>Mon, 02 Jul 2007 20:44:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[XSI]]></category>

		<guid isPermaLink="false">http://www.kai-wolter.com/resources/xsi/kp_pc_xsi</guid>
		<description><![CDATA[The Point Caching Tools allow you to record complex object deformations to a cache file and reapply those deformations. You can even interchange these caches with 3ds Max, Maya, Houdini or Blender.
]]></description>
			<content:encoded><![CDATA[<p>The Point Caching Tools allow you to record complex object deformations to a cache file and reapply those deformations. You can even interchange these caches with 3ds Max, Maya, Houdini or Blender.<br />
 <a href="http://www.kai-wolter.com/resources/xsi/kp_pc_xsi#more-39" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.kai-wolter.com/resources/xsi/kp_pc_xsi/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Website references</title>
		<link>http://www.kai-wolter.com/web/website-references</link>
		<comments>http://www.kai-wolter.com/web/website-references#comments</comments>
		<pubDate>Fri, 29 Jun 2007 11:51:42 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.kai-wolter.com/web/website-references</guid>
		<description><![CDATA[

I am pleased to announce a new worth seeing website www.lonniwong.de showing the portfolio of artist Lonni Wong.
Flash and PHP programming by me, design by Lonni Wong.




]]></description>
			<content:encoded><![CDATA[<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="170" valign="top">I am pleased to announce a new worth seeing website <a href="http://www.lonniwong.de" target="_blank">www.lonniwong.de</a> showing the portfolio of artist Lonni Wong.<br />
Flash and PHP programming by me, design by Lonni Wong.</td>
<td width="400" align="right" valign="top"><a href='http://www.lonniwong.de'  title='www.lonniwong.de' target="_blank"><img src='http://www.kai-wolter.com/wp-content/uploads/2007/06/website_lonniwong.jpg' alt='www.lonniwong.de' /></a>
</td>
</tr>
</table>
<p> <a href="http://www.kai-wolter.com/web/website-references#more-44" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.kai-wolter.com/web/website-references/feed/</wfw:commentRss>
		</item>
		<item>
		<title>KP_PointCache for Maya</title>
		<link>http://www.kai-wolter.com/resources/maya/maya_pc_tools</link>
		<comments>http://www.kai-wolter.com/resources/maya/maya_pc_tools#comments</comments>
		<pubDate>Sun, 10 Jun 2007 20:24:35 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Maya]]></category>

		<guid isPermaLink="false">http://www.kai-wolter.com/resources/maya/maya_pc_tools</guid>
		<description><![CDATA[The KP_PointCache plugin for Maya features a command to record a pc2 cache file in Maya, a deformer to apply a cache file and a few mel scripts to easily record multiple caches at once.
]]></description>
			<content:encoded><![CDATA[<p>The KP_PointCache plugin for Maya features a command to record a pc2 cache file in Maya, a deformer to apply a cache file and a few mel scripts to easily record multiple caches at once.<br />
 <a href="http://www.kai-wolter.com/resources/maya/maya_pc_tools#more-37" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.kai-wolter.com/resources/maya/maya_pc_tools/feed/</wfw:commentRss>
		</item>
		<item>
		<title>KP_CurveTools</title>
		<link>http://www.kai-wolter.com/resources/xsi/kp_curvetools</link>
		<comments>http://www.kai-wolter.com/resources/xsi/kp_curvetools#comments</comments>
		<pubDate>Fri, 08 Jun 2007 12:39:05 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[XSI]]></category>

		<guid isPermaLink="false">http://www.kai-wolter.com/resources/xsi/kp_curvetools</guid>
		<description><![CDATA[With the KP_CurveTools plugin you can extrude objects (cubes) along multiple curves at once (figure A). The tool features several parameters to customize the extrusion (figure B) and has the option to create a new set of controls (figure C) for later animation of the extruded objects (subdivs, position along curve, thickness, etc.).


Figure A

]]></description>
			<content:encoded><![CDATA[<p>With the KP_CurveTools plugin you can extrude objects (cubes) along multiple curves at once (figure A). The tool features several parameters to customize the extrusion (figure B) and has the option to create a new set of controls (figure C) for later animation of the extruded objects (subdivs, position along curve, thickness, etc.).</p>
<div align="center">
<img src='http://www.kai-wolter.com/wp-content/uploads/2007/06/kp_curvetools_c.gif' alt='kp_curvetools_c.gif' /><br />
Figure A
</div>
<p> <a href="http://www.kai-wolter.com/resources/xsi/kp_curvetools#more-33" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.kai-wolter.com/resources/xsi/kp_curvetools/feed/</wfw:commentRss>
	<enclosure url="http://www.kai-wolter.com/wp-content/uploads/wiry.flv" type="video/x-flv"/>
	</item>
		<item>
		<title>KP_PlotObjects</title>
		<link>http://www.kai-wolter.com/resources/xsi/kp_plotobjects</link>
		<comments>http://www.kai-wolter.com/resources/xsi/kp_plotobjects#comments</comments>
		<pubDate>Fri, 08 Jun 2007 12:29:20 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[XSI]]></category>

		<guid isPermaLink="false">http://www.kai-wolter.com/resources/xsi/kp_plotobjects</guid>
		<description><![CDATA[The tool works like &#8220;plot curve&#8221; but allows you to specify a bunch size to divide the work load.



]]></description>
			<content:encoded><![CDATA[<p>The tool works like &#8220;plot curve&#8221; but allows you to specify a bunch size to divide the work load.</p>
<div align="center">
<img src='http://www.kai-wolter.com/wp-content/uploads/2007/06/kp_plotobjects.gif' alt='kp_plotobjects.gif' />
</div>
<p> <a href="http://www.kai-wolter.com/resources/xsi/kp_plotobjects#more-31" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.kai-wolter.com/resources/xsi/kp_plotobjects/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Render tests with Krakatoa Beta</title>
		<link>http://www.kai-wolter.com/research/krak</link>
		<comments>http://www.kai-wolter.com/research/krak#comments</comments>
		<pubDate>Thu, 10 May 2007 11:48:33 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Research]]></category>

		<guid isPermaLink="false">http://www.kai-wolter.com/research/krak</guid>
		<description><![CDATA[Just a few render tests I did with the Frantic Films Krakatoa Renderer (Beta 0.9.13).



]]></description>
			<content:encoded><![CDATA[<p>Just a few render tests I did with the Frantic Films Krakatoa Renderer (Beta 0.9.13).</p>
<div align="center">
<img src='http://www.kai-wolter.com/wp-content/uploads/2007/05/sand30000.jpg' alt='sand30000.jpg' />
</div>
<p> <a href="http://www.kai-wolter.com/research/krak#more-26" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.kai-wolter.com/research/krak/feed/</wfw:commentRss>
	<enclosure url="http://www.kai-wolter.com/wp-content/uploads/sand.flv" type="video/x-flv"/>
<enclosure url="http://www.kai-wolter.com/wp-content/uploads/introWebVersion.flv" type="video/x-flv"/>
<enclosure url="http://www.kai-wolter.com/wp-content/uploads/wasserfrau.flv" type="video/x-flv"/>
<enclosure url="http://www.kai-wolter.com/wp-content/uploads/explo_seq.flv" type="video/x-flv"/>
	</item>
		<item>
		<title>Wiry Character</title>
		<link>http://www.kai-wolter.com/research/wiry-character</link>
		<comments>http://www.kai-wolter.com/research/wiry-character#comments</comments>
		<pubDate>Wed, 25 Apr 2007 21:01:28 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Research]]></category>

		<guid isPermaLink="false">http://www.kai-wolter.com/research/wiry-character</guid>
		<description><![CDATA[The wiry character is a personal scripting project for procedural generation of curve-like solid meshes with animatable attributes.
]]></description>
			<content:encoded><![CDATA[<p>The wiry character is a personal scripting project for procedural generation of curve-like solid meshes with animatable attributes.</p>
<p> <a href="http://www.kai-wolter.com/research/wiry-character#more-3" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.kai-wolter.com/research/wiry-character/feed/</wfw:commentRss>
	<enclosure url="http://www.kai-wolter.com/wp-content/uploads/wiry.flv" type="video/x-flv"/>
	</item>
		<item>
		<title>MeshSliceTool</title>
		<link>http://www.kai-wolter.com/resources/xsi/meshslicetool</link>
		<comments>http://www.kai-wolter.com/resources/xsi/meshslicetool#comments</comments>
		<pubDate>Mon, 26 Jun 2006 14:21:29 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[XSI]]></category>

		<guid isPermaLink="false">http://www.kai-wolter.com/resources/xsi/meshslicetool</guid>
		<description><![CDATA[The MeshSliceTool allows you to slice a polygon mesh in a way, that the polgons nearest to a bone or another specified object get extracted to a new polygon object. So you no longer have to manually create slices of a character to allow animation in realtime for instance.
]]></description>
			<content:encoded><![CDATA[<p>The MeshSliceTool allows you to slice a polygon mesh in a way, that the polgons nearest to a bone or another specified object get extracted to a new polygon object. So you no longer have to manually create slices of a character to allow animation in realtime for instance.</p>
<p> <a href="http://www.kai-wolter.com/resources/xsi/meshslicetool#more-7" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.kai-wolter.com/resources/xsi/meshslicetool/feed/</wfw:commentRss>
<enclosure url='http://www.kai-wolter.com/wp-content/uploads/MeshSlice_Tutorial1.wmv' length='13488375' type='video/x-ms-wmv'/>
<enclosure url='http://www.kai-wolter.com/wp-content/uploads/MeshSlice_Tutorial2.wmv' length='5160063' type='video/x-ms-wmv'/>
		</item>
		<item>
		<title>SliderControls</title>
		<link>http://www.kai-wolter.com/resources/slidercontrols</link>
		<comments>http://www.kai-wolter.com/resources/slidercontrols#comments</comments>
		<pubDate>Thu, 15 Jun 2006 17:09:57 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Resources]]></category>

		<category><![CDATA[XSI]]></category>

		<guid isPermaLink="false">http://www.kai-wolter.com/resources/resourcesslidercontrols</guid>
		<description><![CDATA[This XSI Add-On implements my version of the control sliders introduced in Jason Osipa&#8217;s great book &#8220;Stop Staring&#8221;.


]]></description>
			<content:encoded><![CDATA[<p>This XSI Add-On implements my version of the control sliders introduced in <a href="http://www.amazon.com/gp/product/0782141293/104-6875936-2850317?v=glance&#038;n=283155">Jason Osipa&#8217;s great book &#8220;Stop Staring&#8221;</a>.</p>
<div align="center"><img src='http://www.kai-wolter.com/wp-content/uploads/2007/05/kp_slidercontrols.gif' alt='KP_SliderControls' /></div>
<p> <a href="http://www.kai-wolter.com/resources/slidercontrols#more-6" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.kai-wolter.com/resources/slidercontrols/feed/</wfw:commentRss>
		</item>
		<item>
		<title>KP_Tools for XSI</title>
		<link>http://www.kai-wolter.com/resources/xsi/kp_tools_xsi</link>
		<comments>http://www.kai-wolter.com/resources/xsi/kp_tools_xsi#comments</comments>
		<pubDate>Thu, 08 Jun 2006 16:48:16 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[XSI]]></category>

		<guid isPermaLink="false">http://www.kai-wolter.com/resources/xsi/kp_tools_xsi</guid>
		<description><![CDATA[Set of commands implemented in C++ featuring MD5 hash and Zip support.
]]></description>
			<content:encoded><![CDATA[<p>Set of commands implemented in C++ featuring MD5 hash and Zip support.<br />
 <a href="http://www.kai-wolter.com/resources/xsi/kp_tools_xsi#more-4" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.kai-wolter.com/resources/xsi/kp_tools_xsi/feed/</wfw:commentRss>
		</item>
		<item>
		<title>KP_Tools for 3ds max</title>
		<link>http://www.kai-wolter.com/resources/max/kp_tools_max</link>
		<comments>http://www.kai-wolter.com/resources/max/kp_tools_max#comments</comments>
		<pubDate>Thu, 16 Mar 2006 12:09:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[3ds Max]]></category>

		<guid isPermaLink="false">http://www.kai-wolter.com/resources/max/kp_tools_max</guid>
		<description><![CDATA[First release of compiled 3ds max tools (currently only containing a max script extension featuring MD5 hash functions).

]]></description>
			<content:encoded><![CDATA[<p>First release of compiled 3ds max tools (currently only containing a max script extension featuring MD5 hash functions).</p>
<p> <a href="http://www.kai-wolter.com/resources/max/kp_tools_max#more-5" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.kai-wolter.com/resources/max/kp_tools_max/feed/</wfw:commentRss>
		</item>
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