Archive for the 'Research' Category

Fluid solving

An effect shot required fluid motions in a weight map so I implemented a basic fluid solver.
The video shows a 2D fluid solver realized as a weight map operator in XSI. The source density is injected by a distance map (see locator).
The vector field is influenced by a noise field.

An Ocean for XSI…

Currently I am working on an implementation of Jerry Tessendorf’s algorithm for creating realistic looking ocean surfaces in XSI.

KP_PostMaterial

Inspired by a paper about ilumination for cell animation I have written a plugin for XSI’s FX-Tree to map a texture onto a rendered image based on its normal map.
This way you can add or rather paint in light effects (especially rim lights) in post (see video below).

Render tests with Krakatoa Beta

Just a few render tests I did with the Frantic Films Krakatoa Renderer (Beta 0.9.13).

Wiry Character

The wiry character is a personal scripting project for procedural generation of curve-like solid meshes with animatable attributes.




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