The Point Caching Tools allow you to record complex object deformations to a cache file and reapply those deformations. You can even interchange these caches with 3ds Max, Maya, Houdini or Blender.
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I am pleased to announce a new worth seeing website www.lonniwong.de showing the portfolio of artist Lonni Wong.
Flash and PHP programming by me, design by Lonni Wong.
The KP_PointCache plugin for Maya features a command to record a pc2 cache file in Maya, a deformer to apply a cache file and a few mel scripts to easily record multiple caches at once.