The MeshSliceTool allows you to slice a polygon mesh in a way, that the polgons nearest to a bone or another specified object get extracted to a new polygon object. So you no longer have to manually create slices of a character to allow animation in realtime for instance.
Archive for June, 2006
This XSI Add-On implements my version of the control sliders introduced in Jason Osipa’s great book “Stop Staring”.
Set of commands implemented in C++ featuring MD5 hash and Zip support.