An effect shot required fluid motions in a weight map so I implemented a basic fluid solver.
The video shows a 2D fluid solver realized as a weight map operator in XSI. The source density is injected by a distance map (see locator).
The vector field is influenced by a noise field.
Continue reading ‘Fluid solving’
Currently I am working on an implementation of Jerry Tessendorf’s algorithm for creating realistic looking ocean surfaces in XSI.

Continue reading ‘An Ocean for XSI…’

Inspired by a paper about ilumination for cell animation I have written a plugin for XSI’s FX-Tree to map a texture onto a rendered image based on its normal map.
This way you can add or rather paint in light effects (especially rim lights) in post (see video below).
Continue reading ‘KP_PostMaterial’
The reader is now part of the KP_PointCache plugin.
The Point Caching Tools allow you to record complex object deformations to a cache file and reapply those deformations. You can even interchange these caches with 3ds Max, Maya, Houdini or Blender.
Continue reading ‘KP_PointCacheTools 2.5 for XSI’
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The KP_PointCache plugin for Maya features a command to record a pc2 cache file in Maya, a deformer to apply a cache file and a few mel scripts to easily record multiple caches at once.
Continue reading ‘KP_PointCache for Maya’
With the KP_CurveTools plugin you can extrude objects (cubes) along multiple curves at once (figure A). The tool features several parameters to customize the extrusion (figure B) and has the option to create a new set of controls (figure C) for later animation of the extruded objects (subdivs, position along curve, thickness, etc.).

Figure A
The tool works like “plot curve” but allows you to specify a bunch size to divide the work load.
Just a few render tests I did with the Frantic Films Krakatoa Renderer (Beta 0.9.13).
The wiry character is a personal scripting project for procedural generation of curve-like solid meshes with animatable attributes.
The MeshSliceTool allows you to slice a polygon mesh in a way, that the polgons nearest to a bone or another specified object get extracted to a new polygon object. So you no longer have to manually create slices of a character to allow animation in realtime for instance.
This XSI Add-On implements my version of the control sliders introduced in Jason Osipa’s great book “Stop Staring”.


