Fluid solving

An effect shot required fluid motions in a weight map so I implemented a basic fluid solver.
The video shows a 2D fluid solver realized as a weight map operator in XSI. The source density is injected by a distance map (see locator).
The vector field is influenced by a noise field.
Continue reading ‘Fluid solving’

An Ocean for XSI…

KP_PostMaterial

KP_PointCacheReader for Maya

KP_PointCacheTools 2.5 for XSI

Website references

KP_PointCache for Maya

KP_CurveTools

KP_PlotObjects

Render tests with Krakatoa Beta

Wiry Character

MeshSliceTool

SliderControls




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This is the website of Kai Wolter, TD and Software Developer. Feel free to visit the categories below or watch my current reel.

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